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Tuesday, December 1, 2020

Crowdfunding helps the independent industry,

 


    In October, a known visual novel developer known as Toffer Team released a Kickstarter campaign for Lip! Lewd Idol Team. However great news for everyone, especially the developers. The campaign ended with $35K and a bit above funded into the campaign. As a result, the campaign reached 10 stretch goals. Due to the stretch goals reached, sprites and event scenes will be updated with Live2D, all four girls introduced are to be added, and there will be extra beach and hot springs chapters. The game is targeted for the release of multiple batches of content starting June 2021. This right here is an example of helping an industry alternative grow. Crowdfunders like Indiegogo and Kickstarter are one means of helping what we like seeing and especially, wishing to play become a full product and released to our satisfaction.

    Keep in mind that you are not pre-ordering a game when you donate to a crowdfunding campaign. If the game is successful in its campaign, it can be technically the case unless something else were to happen. Crowdfunding has had it's downsides and horror stories. However, If it has to be the case that a form of entertainment we long strive towards is needing a way to becoming a thing in some way or form, so be it. If projects require some financial backing and it is up to the crowd to help the small project carrying our desires become a thing, then Crowdfunders gives us the opportunities.

    These crowdfunding platforms have played a bigger role in independent and alternative media. When the comics industry was essentially being run down to the ground, there were crowdfunded comics of Black Hops and Kamen America both made written by Mark Pellegrini and illustrated by Timothy Lim. While reading volumes 1 and 2 of Kamen America, I had a blast and I was not much into comics. I look for an opportunity to get started on Black Hops. There were crowdfunded games such as A Hat in Time, which I got to get back into the game because It was fun. For visual novels, Lip! Lewd Idol Project was not the only thing I wish to happen. There was an English localization of Your Waifu Foxgirl Konko, a game being updated with Live2D and in need of crowdfunds for the game's localization. The game was successfully funded and is scheduled to release in December after being delayed (thanks to the pandemic).

    Our current industries are being stripped of creative freedoms impacting the things people make and enjoy for entertainment. To maintain our creative freedoms, we need to find a way to make an alternative industry. The solution involves creating by any means necessary. We see the things we love to enjoy for entertainment become censored and altered. It is inevitable that people will stoop to alternative means to maintain that creative freedom. One example is getting a lift from a crowd that wishes what they long strive for.

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